Media & Entertainment Beta Testing
We power real-world beta testing for leading companies in the media and entertainment industry, including software and connected products like televisions, streaming media devices, games, news, live video, and more.
Recruit targeted users from the BetaTesting panel or bring your own users.
Create a custom test process for users that can include tasks, surveys, usability videos, and more.
Our platform allows you to easily manage large groups of testers through test processes that span days or weeks.
Test games, social media, news apps, live-video, connected products, televisions, streaming devices and more.
The flexible BetaTesting test platform gives you the power to build any test process you want.
Design any multi-day test process including custom beta test process (UX + QA), longitudinal, and journal studies. Combine tasks, surveys, usability videos, user interviews, and more.
Media & Entertainment Case Studies and Examples:
BetaTesting powered Roku's beta testing for their flagship and award-winning streaming media device
BetaTesting recruited and screened hundreds of users with specific television models and advanced targeting requirements
Participants were shipped a streaming media device and participated in a 1-2 month beta testing process.
Testers provided user experience feedback and logged robust bug reports with logs, videos, and more.
Get in TouchTCL partners with BetaTesting to manage In-Home Usage Testing (IHUT) for new TV models around the world.
Need to test a connected hardware product?
Testers in the U.S., Brazil, Italy and Germany wore a heart-rate monitor connected to a watch or phone for multiple weeks to validate the device.
Our team handled recruiting the right people, shipping and logistics to each tester and communication throughout the test to handle technical and user issues.
Get in TouchMcAfee beta tested an antivirus and security product with targeted PC gamers over multiple weeks
Read the case study here
BetaTesting recruited PC gamers matching a variety of device, lifestyle, and gaming preference criteria.
Participants used the antivirus product over the course of weeks during gameplay and outside of gameplay, while logging bugs and issues related to virus detections and false positives.
The beta test was very successful and generated over 200 unique bug reports.
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